![]() First, TDO calculations don't take into account things like shields, or how many Charged Moves a Pokemon is actually able to use in its lifetime. While this algorithm does its best to give each Pokemon the optimal result in battle, it does currently have a few pitfalls. TDO is simply the product of DPS (how much damage a Pokemon deals per second, on average) and how much time the Pokemon lasts in battle. Calculate TDO (total damage output) for each Fast Move and select the best option.Dragonite with Dragon Claw or Magneton with Discharge). This method for selecting a Secondary Charged Move was chosen because the battle algorithm prioritizes fast Charged Moves over the Main Charged Move in certain scenarios, so this helps give Pokemon access to their faster attacks even if they aren't as efficient on paper as other options (e.g. Since this weighs moves by energy, fast-charging moves are more likely to be selected than slow ones. Sort remaining Charged Moves by damage per energy squared and select the best move for the "Secondary" Charged Move.DPE helps determine each Pokemon's most efficient move in the matchup. Some Charged Moves deal a lot of damage but take longer to charge, while others charge quickly but deal less damage. Sort Charged Moves by DPE (damage per energy) and select the best move for the "Main" Charged Move.When using the auto select option, the simulator calculates which moves would be optimal in the current matchup. Pokemon that are above level 35 to meet the CP cap have different default IV's to represent those found in lucky trades. "Overall" is a product of the three stats and gives a general idea for performance, mostly useful for comparing Pokemon of the same or similar species.īy default, Pokemon have an IV combination that is the 64th best IV combination (sorted for stat product) using an IV floor of 5. The stats shown are a Pokemon's actual stats at the given CP or level. Pokemon StatsĪ Pokemon's actual stats are a result of its base stats, IV's, and a CP multiplier (determined by level). Victories will always have a minimum Battle Rating of 500īattle Rating is a way of measuring battles beyond simply "win" and "loss" it may be valuable to know not only which Pokemon can win, but which can do so while sustaining the least amount of damage, leaving them in a better position for the next fight. Battle Rating has a hypothetical maximum of 1000 (victory with no damage taken) and a hypothetical minimum of 0 (loss with no damage dealt). In other words, a Pokemon gets up to 500 points for the percentage of HP it damages in battle and up to 500 points for the percentage of HP it survives with. The Battle Rating formula is:īattle Rating = (500 x (Damage Dealt / Opponent's HP)) + (500 x (HP Remaining / HP)) Battle Ratingīattle Rating is a metric used to represent each battle's outcome. We hope the simulator can serve as a helpful guide for real-world battles.īelow are details for how the battle simulator works. While the simulator strives to paint as accurate a picture as possible, note that various factors may affect the outcome of an actual battle, such as Pokemon stats, latency, device performance, and human decision-making. It displays a timeline of what each Pokemon does, and how much damage they deal. This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.Can Pokemon A beat Pokemon B, and by how much? The battle simulator seeks to calculate and illustrate the answer to that question. It is also the only move that requires recharging and has 10 PP.A Shattered Psyche based on Prismatic Laser or Psycho Boost has the highest base power of all Psychic-type moves.Prismatic Laser has the highest base power of all Psychic-type moves, excluding Z-Moves.MD: Blazing, Stormy, & Light Adventure Squad Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. Once forgotten, this move can’t be remembered.īold indicates a Pokémon gains STAB from this move. It’s recommended that this move is forgotten. ![]() The user shoots powerful lasers using the power of a prism. Prismatic Laser is programmed into Pokémon Scarlet and Violet, but cannot be selected in a battle as no available Pokémon can learn it. Prismatic Laser cannot be selected in a battle. Generation VIII Pokémon Brilliant Diamond and Shining Pearl The user does not have to recharge if this attack misses, or if the target is immune to or protected from the attack. Prismatic Laser inflicts damage and then forces the user to recharge during the next turn. 1.1.1 Pokémon Brilliant Diamond and Shining Pearl.Pokémon Brilliant Diamond and Shining Pearl. ![]()
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